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Business flights are in trouble in the world of net zero

Companies have started to launch ever more inventive ways to cut back on air travel

NRA puts its political power on show in Texas after school shooting

Despite internal problems, the group continues to exert a tight grip on the US’s gun control debate

Twitter refuses to remove Silver Lake’s Egon Durban from board

Decision to disregard shareholder vote is latest corporate drama ahead of Elon Musk’s planned $44bn takeover

Endgadget

'Star Wars: Knights of the Old Republic II' heads to Nintendo Switch on June 8th

One of the best Star Wars games ever made is making its way to Switch. Alongside the news that Respawn Entertainment will release Star Wars Jedi: Survivor in 2023, Disney shared yesterday that Aspyr is porting 2004’s Knights of the Old Republic II: The Sith Lords to Nintendo’s handheld. What’s more, the studio said it plans to release a “Restored Content” DLC for the game. That’s exciting news for what is often considered one of the franchise’s diamonds in the rough.

Many Star Wars fans love Knights of the Old Republic II for its more complicated portrayal of the conflict between the Jedi and the Sith. Unfortunately, the game shipped in an unfinished state due partly to the fact developer Obsidian Entertainment, best known for its work on Fallout: New Vegas, had 14 to 16 months to complete work on the project.

Obsidian was forced to cut content, including an entire playable planet, to make the deadline set by publisher LucasArts. After the studio moved on to other projects, a group of fans began working on The Sith Lords Restored Content Mod for PC, promising to bring the final version of the game as close to Obsidian’s original vision as possible. And for the most part, they succeeded in that goal, making the PC version of The Sith Lords the definitive way to experience Knights of the Old Republic II.

While we wait for more information on the Restored Content DLC, Aspyr said it would release KotOR II to Switch on June 8th. The studio is also working on a PS5 remake of the original game

Valve’s latest Steam Deck update promises less fan noise

On Thursday, Valve began rolling out SteamOS 3.2 for Steam Deck, addressing one of the more prominent issues people have had with the handheld since its release. According to the company, the update introduces an “all-new OS-controlled fan curve” Valve claims allows Steam Deck’s internal fan to quickly and smartly respond to heat. In turn, the company says that allows the component to more quietly go about its job, particularly “in low usage situations.”

“This has been tested extensively, and we're continuing to work on improvements – so please let us know what you think,” Valve said. Excessive fan noise is something many reviewers, including Engadget’s Jessica Conditt, mentioned in their Steam Deck reviews. In fact, when iFixit began selling replacement parts for the handheld early last week, it quickly sold out of Huaying fan units. Valve sourced fans for Steam Deck from two companies, with the ones from Huaying producing less noise, according to some owners.

SteamOS 3.2 also introduces an option to adjust the handheld’s display refresh rate while in-game. Valve recommends Steam Deck owners try setting their device to 40Hz for the sweet spot between responsiveness and battery life. It’s now also possible to push the volume of Steam Deck’s speakers even higher and the company has made formatting microSD cards faster. Check out the full changelog for SteamOS 3.2 on Valve’s website.

FromSoftware is nearly ready to restore Dark Souls PC multiplayer features

FromSoftware says it’s one step closer to restoring the PC servers for its Dark Souls games, months after the discovery of a remote code execution exploit forced the studio to take them offline.

"We are currently in the process of restoring the online servers for the Dark Souls series on PC," FromSoftware told PC Gamer. “We plan to restore online service for each game progressively, bringing back servers for Dark Souls 3 once we complete the necessary work to correct the problem."

From did not say precisely when it would start bringing its servers back online but promised to share additional details as soon it settled on a final schedule. In a statement Dark Souls publisher Bandai Namco later shared with The Verge, the company clarified the restoration process would start with Dark Souls 3. “We want to thank all our players for your patience and understanding as we work to fix this issue,” From said.

The statement follows FromSoftware’s February 9th announcement that it had identified the cause of the remote exploit issue. At the time, the studio said the PC servers for Dark Souls would remain offline until after the February 25th release of Elden Ring. From’s latest game has had online issues as well. In March, hackers found an exploit that could force PC players into an endless death loop. Thankfully, From swiftly dealt with the problem that same month.

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